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The Ex Texted Me

This scene starts from one sentence you volunteer, and it fires a specific event rather than a mood. Mentioning someone else in the wrong register triggers a jealousy event: jealousy up by 16, anger and anxiety up with it, fear of loss up, trust down. Jealousy then cools on the slowest clock here, roughly 72 hours, and how high it went in the first place is scaled by her jealousy axis. It is pinned to Nia, a tsundere preset, where the axis is high enough that one sentence buys you a two-session scene. Free is 10 messages per account in total. Adults only.

The event, and why volunteering it matters

The interesting version of this scene is the one where you bring it up yourself. Getting caught is a different scene and a worse one, because it starts with trust already spent.

What fires is a named event in the engine with fixed deltas, not an interpretation of tone. That is why the scene is reproducible: the same disclosure against the same axes gets you the same starting position, and what differs afterwards is what you do with it.

Three ways the first reply goes

Your first message after the trigger is worth more than the next ten, because the state is at its peak and everything is capped per exchange.

  • Detail. Saying exactly what happened and what you did. Moves trust up against the fear-of-loss spike; the only opening that improves the position.
  • Reassurance without detail. Neutral at best. The fear-of-loss dimension does not respond to being told not to worry.
  • Irritation at being asked. Adds a second problem on top of the first. Now there is a jealousy event and a conflict row, and they cool on different clocks.

Who to run it with

The jealousy axis is the entire dial. High-jealousy presets turn one sentence into a scene; Nia is pinned, and these also fit: Vera (romantic), Nina (tsundere), Scarlett (bold), Valentina (romantic)

Against a calm preset the same disclosure barely registers - low jealousy, high emotional stability, and the event is absorbed in one exchange. If nothing seems to be happening in this scene, that is usually the reason rather than anything you wrote. Axes are listed at all characters.

The tail is the point

Jealousy has the longest half-life in the system at about 72 hours, roughly three times slower than anger. So the scene does not end when the conversation does. Two days later she is still measurably closer to it than she was before, and a scene from another section - a romance beat, an ordinary evening - lands differently because of it.

That tail is also what makes this the best demonstration scene in the section: it is the clearest case where a thing you said on Monday is visibly still there on Wednesday.

What it leaves behind

A fear-of-loss reading that stays elevated, a trust dip that has to be earned back deliberately, and either a resolved conflict row or a grudge. Handled with detail, it ends up net positive: a thread where a hard subject was survived has more trust than one where nothing was ever tested.

Rest of the section: Silent Treatment, the fight and the way back, and conflict roleplay.

The Ex Texted Me FAQ

What exactly does mentioning an ex do?

It fires a named event: jealousy up by 16, anger and anxiety up, fear of loss up, trust down - all scaled by her jealousy axis and capped per exchange.

How long does the jealousy last?

It halves in roughly 72 hours, the slowest clock in the system - about three times slower than anger. That is why the scene has a tail into whatever you play next.

Is it better to volunteer it or be caught?

Volunteering. Detail moves trust up against the fear-of-loss spike; being caught starts the scene with trust already spent and adds a conflict row on top of the jealousy event.

Why did nothing happen when I tried this?

Almost always the character. Against a calm preset - low jealousy, high emotional stability - the event is absorbed in one exchange. The scene needs a high jealousy axis.

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